Post by Admin Council on Oct 25, 2012 22:43:10 GMT -5
HOW TO:
Make Your Own Traits and Abilities
Make Your Own Traits and Abilities
(Use the templates provided below as guides to help when making your own Traits and Abilities. Remember that a Trait is a characteristic or empowerment that is ALWAYS active, whereas an Ability is a skill or power that must be used or acted upon. Feel free to remove any sections, such as 'Weapon', 'Required', or 'Ritual Components', that don't apply, or add sections if necessary.)
WEAPON:
DESCRIPTION:
RELATED CLASS:
AP COST:
[b]TRAIT:[/b]
[b]WEAPON:[/b]
[b]DESCRIPTION:[/b]
[b]RELATED CLASS:[/b]
[b]AP COST:[/b]
ABILITY:
WEAPON:
DESCRIPTION:
RITUAL COMPONENTS:
RELATED CLASS:
AP COST:
[b]ABILITY:[/b]
[b]WEAPON:[/b]
[b]DESCRIPTION:[/b]
[b]RITUAL COMPONENTS:[/b]
[b]RELATED CLASS:[/b]
[b]AP COST:[/b]
[/ul]
GUIDE to AP COSTS
(The section below details out a rough breakdown of the AP cost range for Abilities and Traits of various strengths. Please remember, however, that when creating your own Abilities and Traits they will always be subject to an initial review by veteran, staff, and/or council members before they're accepted, though this can be done with other things (such as in a new character profile). Also, the Admin Council reserves the right to review the AP cost of Traits and Abilities at any time if the need arises. Be mindful also that the more keywords and/or advantages that a Trait or Ability has, the higher the AP cost should be. Repeatedly taking advantage of being able to set the AP cost for custom Traits / Abilities will be considered cause for probation.
For all 'imperfect' abilities, set the base cost at half the standard cost, rounding up if needed. There is no such thing as an 'imperfect' Trait.)
(The section below details out a rough breakdown of the AP cost range for Abilities and Traits of various strengths. Please remember, however, that when creating your own Abilities and Traits they will always be subject to an initial review by veteran, staff, and/or council members before they're accepted, though this can be done with other things (such as in a new character profile). Also, the Admin Council reserves the right to review the AP cost of Traits and Abilities at any time if the need arises. Be mindful also that the more keywords and/or advantages that a Trait or Ability has, the higher the AP cost should be. Repeatedly taking advantage of being able to set the AP cost for custom Traits / Abilities will be considered cause for probation.
For all 'imperfect' abilities, set the base cost at half the standard cost, rounding up if needed. There is no such thing as an 'imperfect' Trait.)
'Simple': 10 - 30 AP
'Common': 20 - 80 AP
'Advanced': 70 - 500 AP
'Top Tier': 200 - 1000 AP[/ul]